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Computer Audio Recording

 

A beginners guide to pc audio recording
       
          First off, this is intended for beginners, novices, newbies, and the like.  And, it is just a basic primer to get one pointed in the right direction.   In other words, experts will certainly be bored to tears here.  This is also intended for those wishing to do computer audio recording of acoustic music in particular.  If you want to record other types of music, I'm sure you will find some helpful information here, but you will also find this lacking certain elements that pertain specifically to the kind of music you want to do.  And as the title implies, this is intended for those who want to use their computer to make audio recordings. The average home computer these days is only a few hundred bucks away from being capable of very decent recordings.  I was inspired to write this simply because I was amazed at how incredibly easy it was to record my acoustic guitar music, make copies and sell them on the internet, all on my own home computer. 
            Lastly, I'm focusing only on the bare minimum of what it takes to do this stuff, since money is a factor for most people.  Sure it would be nice to buy a $2000 soundcard, a few $1000 mics, even though a $100 soundcard and a single $100 mic would suffice.  Sure it would be nice to spend $500 on a mixing board even though a $50 mic preamp is all I need to get going.  If you're into it, and have the money, by all means get yourself some high end equipment.  If I had the money, I would!   But if you are new to making audio recordings, then you will likely be very pleased to hear what you can do even with the basic inexpensive equipment (once you get your recording techniques down...and you will),  and if you later decide to take it further, you will be equipped with more knowledge and more experience to
do so. 

                                                              
What you will need

         
Here are the main things you are going to need to start recording on your computer (assuming you already have one!):  (1) A new soundcard, (2) a mic, (3) a mic preamp,  (4) some headphones, (5) an amp for  the headphones, (6) a mic stand, (7) a mic cable to connect the mic to the preamp, (8) a cable to connect the preamp to you soundcard, (9) and lastly some recording software.  There is no doubt in my mind that you can get all of this for around $500, if you try.  And, believe it or not, this is enough to get you started,  producing beautiful "cd quality" recordings that are good enough to sell online.

                    
My computer already has a soundcard.  Why do I need a new one?

         
You can certainly keep your old one for other purposes, but you will most likely need a new one if you want to make quality recordings.  Typical computer soundcards (the ones that have the little 1/8" mic inputs) are designed for gaming, recording the audio for pc camera applications, and driving desktop speakers.  They are not designed for making quality recordings, and neither are the mics that are designed to go with them.  You need to get a "full duplex" soundcard, i.e.; one that is capable of recording and playing back simultaneously. 
            One soundcard definitely worth having a look at is the Delta Audiophile 2496 .  This is one of the most popular soundcards on the market today, and the best you can do in the $100 range.  As the name implies, it is capable of recording at sampling rates of 96kHz per second and bit depths of 24 bits per sample. What does this mean?  In order for analog sound to be converted to digital, the sound must be sampled at intervals.  Think of the sampling rate as the speed of these intervals and the bit depth as their size.  Faster and bigger equals higher resolution.  Problem is, at a certain point the human ear cannot tell the difference anymore.  Where is this point?  There is a lot of discussion over this.  By all means, experiment and see what your ears tell you.  But keep in mind that a cd (every one in your cd collection) is only capable of 16 bit samples at 44,100 kHz per second.  So, even if you record in higher resolutions, the cds you produce your music on can only render your music in 16 bit, 44,100 kHz per second samples. 
           The Delta Audiophile 2496 I have requires only (Pentium 2) 266MHz and 128 MB of PC100 RAM (and that's for 96kHz operation).  Always check the "minimum system requirements" of the soundcard you are interested in to make sure your system resources are sufficient.  You will also want to make sure your operating system is compatible with the card you select.  If you don't have any PCI slots available in your computer you might look into getting an external soundcard with a USB connection.     

                                                   
What kind of mic should I get?

         
You want a mic that has XLR plugs and balanced cables, not the little computer mics with the 1/8" plugs and ultra thin cables.  You also want a condenser mic, as opposed to a dynamic mic, as condenser mics have superior sensitivity and are better for recording ambient music such as acoustic guitar.  Three mics I would highly recommend include the Rode NT3, the AKG C1000, and the Shure KSM 109.  Each of these can probably be found for under $200, and are great for recording acoustic instruments, among other things.  For around $100, the Behringer B5 also works well for recording acoustic.  I would also look at a few large diaphragm mics, such as the Behringer B1 (about $100) and the Rode NT1 (about $200).  Large diaphragm mics are more sensitive, a bit warmer, but don't pick up the highs quite as well as the smaller diaphragm mics.  There is no set rule as to whether you should use a small or a large condenser mic for recording acoustic instruments.  Both are capable of great recordings.  Your choice will depend on your own personal sound preference, the kind of instrument you are recording, where you are recording, etc...                            Don't forget to buy the cable you will need to plug the mic into the preamp's line in!
         
                                                     
Why do I need a mic preamp?

         
Your mic acts as a transducer which converts the sound emanating from your instrument into an electrical analog signal.  The problem is that signal is inaudible, and therefore a preamp is needed to boost it back up.  Your soundcard then converts this analog signal to digital so you can write it to your hard drive!   (Of course you may want to do a bit of "mixing" before you "mix down" to your hard drive, but we'll get back to that).   The other important function of the mic preamp is "phantom power".  All the aforementioned mics are "condenser mics", as opposed to "dynamic mics".  Condenser mics are superior to dynamic mics when it comes to recording ambient music (such as acoustic guitar...) due to their superior sensitivity.   This doesn't come free however.  Condenser mics require electricity to function.  A few of them will run off of a 9 volt battery, but most require phantom power to provide the necessary electricity.  So, unless you choose a condenser mic with a battery, make sure your preamp has phantom power.  For starters, you should check out the ART Tube MP.  This is a great little mic preamp (with phantom power) that you can pick up for about $49.   Don't forget to buy the cable needed to plug the preamp into the soundcard's line in!
          
I used the aforementioned Delta Audiophile 2496 soundcard, Behringer B1 mic, and ART Tube MP preamp to record a Christmas cd.  The mic was placed at about the 12th fret, but pointed at the sound hole.  Click here to listen to sample clips from this cd.
                                                    
What are the headphones for? 

          Remember why you need a "full duplex" soundcard?  Because you will need to be able to play back (listen to) one track while simultaneously recording another, and as a rule whenever you are listening to and recording music at the same time you need to be wearing headphones.  If you play back through studio monitors or desktop speakers, then your live mic will pic up that extra unwanted noise in addition to what you are playing on your instrument.  You want the sound emanating from your instrument to be the only thing going into your microphone!  So why is it necessary to play back and record at the same time?  Anytime your project has more than one instrument, for starters.  For example, if I am recording a song with two guitar parts, I would record the rhythm part first, then play it back through headphones while simultaneously playing the second part into the mic.  This way the second guitar track has only the second guitar on it. 

                                              
Why do I need an amp for my headphones?

         
Headphones are just a pair of speakers, and like any pair of speakers they need an amplifier if any sound is to come out of them!  Don't worry, you can probably find one for around $50.  Don't forget to buy the cable needed to plug the amp into the soundcard's line out!
                                                
How about the recording software?

         
The good news here is that there is often some pretty decent "freeware" available online if you do a little searching.  This stuff is usually just scaled back versions of the full versions, which basically just means there will be some features disabled or unavailable, with the idea being to tempt you to buy the full version.  Trying out some freeware is a great way to go just to familiarize yourself with the whole recording process, and to help you decide which program you like best.  Before you buy recording software check the system requirements to make sure it will run on your computer, and make sure it is compatible with the operating system you are running as well as your soundcard.
            One freeware program worth checking out is n-Track Studio.  I've never used it myself but I've heard good things, and the price is right!  Last time I checked, Pro Tools had some freeware available as well.  But if you don't mind spending a few hundred bucks I highly recommend having a look at Cakewalk Home Studio , as well as  Steinberg Cubase SE .  These are two of the most popular programs currently on the market, and have a lot of bang for the buck.  Whatever you end up with, delve into the help menu asap and familiarize yourself with some of the basic elements of "recording"," mixing", and "mixing down", because once you have all your equipment these will be the three main aspects of producing your music. 

                                                                      
Recording

          
Once you have all your equipment, hook it all up!  Make sure you have read the user's manuals for the soundcard, preamp, and mic and are comfortable using the equipment.  (Tip:  turn off the phantom power on your mic preamp while setting up, plugging everything in, etc...). 
           Look in your mic preamp user's manual to learn how to set the recording levels on your preamp.  It will have both input and output levels that will need to be set.  For the input, you want as loud of a signal as you can get without overdoing it and getting "clipping".  Your preamp will have some way of letting you know when this happens (such as a red light or something...).  Find out in the user's manual.  Once you have the input set, you will need to open up your soundcard interface (monitor) to set the preamp output.  Play your instrument into the mic while watching the meter representing your soundcard's input device (since the signal is going from the preamp's output to the soundcard's input).  On the upper end of the meter there is usually a red zone which represents too hot a signal and distortion.  Generally, it's ok if your signal touches into this area occasionally, but if it's getting way up in there, and/or doing so frequently, turn down the output on your preamp!  Experimenting is the name of the game here.
           Once you get both the input and output set for the preamp, use your recording software interface to set the sampling rate and bit depth.  A sampling rate of 44,100 kHz and a bit depth of 16 bits per sample is standard "cd quality", and can sound amazing.  By all means experiment with higher resolutions if your soundcard and recording software support it, but remember, if you are producing your music on cds, you will eventually be back to 16 bit samples at 44,100kHz per second (see section on soundcards).     
           Use the help menu to find out how to set the recording and playback devices to be used.  These are usually referred to as the "source" and the "port" respectively.  When you set the source of a track,  simply indicate which channel on your soundcard you have plugged your mic into.  That way your soundcard and software interface are on the same page, so to speak.  When recording with one mic, you can plug into either the right or left channel,  it doesn't matter which.  But when recording with two mics, plug one into the right channel and the other into the left.  This will produce two tracks on your software interface, one which uses the "right" recording device as the source and another which uses the "left" recording device as the source.  (You can then play around with the panning of each track to alter where in the stereo field each track appears, right, left center...  More on panning in a minute).  The port is simply the output device through which any given track plays back.  The source and the port can be set independently for each track.  Make sure you specify the devices for your new soundcard and not that old gaming card that came with your computer!    
           Arm a track, and record something!  Play around with your mic placement and see how this affects the sound of your recordings.  See which positions you like, and take notes.  Again, experiment...
          A few more things you will want to figure out right away include splitting a track, going to a specific point in a track, cut/copy/paste segments of a track, fixing mistakes ("punch recording"), and "bouncing" several tracks into one, and fade ins and outs.  These basics will help your ability to manipulate the audio data.  

                                                                          
Mixing

          
Once you have your tracks in your project recorded to your liking, you are ready to do some mixing.  Mixing is basically adjusting the volume and panning of each track so they sound good when played together.  You can also throw some effects and EQ into the mix at this stage of the game, though it's not necessary.  You can also do this stuff during the mastering stage.   More on mastering in a minute.  (If you really want to make amazing HiFi recordings, get a mixing board instead of a preamp.  Then you can add EQ and compression to your signal before it reaches your soundcard.  This, combined with multiple mics and higher sampling rates and bit depth's can produce amazing results, but again you have to pay more for it. This is more than a lot of pros have done, or even could do in their time!)  
           If you can spend a few hundred bucks on a couple of entry level studio monitors, great.  If not, you can just use your headphones or even your desktop speakers.   Mixing is greatly facilitated when done with good speakers (monitors), since you need to make decisions about what you are hearing, i.e.; track volumes, panning, effects, EQ, etc...  If you are interested in getting a pair of monitors, check out the Alesis Monitor One MK2s.  These are extremely popular entry level monitors, for obvious reasons.   I seriously doubt you can do better for $200!

           If your project has only one track there isn't much mixing to speak of, maybe just a bit of effects and/or EQ.  But if you have more than one track, experiment with the volume of each track to see what levels produce the best sound when the tracks are played together.  Then, work on panning the tracks.  Panning changes where in the stereo field a track is played.  If you pan a track dead center then you hear it equally in the right and left speakers.  Sometimes that's what you will want.  Sometimes, however, competing sounds can "muddy" the overall sound.   You can usually get some nice separation by panning some tracks to the right and others to the left.  Then again you may want to leave some in the middle, it's really a matter of, you guessed it, experimenting.  Also, panning is a matter of degree.  You can pan a track only slightly to either side, or all the way, and anywhere in between.  You just have to play with it to see what sounds best to you.

                                                                
Mixing down

          
Once you like the way your overall project sounds (when all tracks are played together), you're done mixing.  It's now time to "mix down".   Read the instructions in the help menu of your recording software to see how to mix down.  Basically,  you are going to be naming the file you're about to create, specifying where on your hard drive you want to write it, whether you want it to be a mono or stereo file, and whether you want it to be WAV or MP3.  The best quality (and therefore the largest file size) is a WAV stereo file.  This is certainly what you will want for burning cds.  If you want a smaller file then write an a MP3 file.  It will be about 1/10th the size, and still good sounding.  MP3s are great for sending in e-mails and also for sample clips on your website due to their small size. Once you have all the songs mixed down to your hard drive, burn a cd!  This is the cd you will give your mastering engineer.

                                                                    
Mastering

         
Mastering is the one thing I don't like to do myself.  It's worth a few hundred bucks to have a fresh set of ears hear your cd, give you some objective feedback, and supply the finishing touches.  What are the finishing touches?  At the very least, a mastering engineer will "normalize" your cd, so that the songs are all at a similar volume and play well together.  Not only will they play well as a whole, but the overall volume of your cd will be raised to "red book" industry standard so that your cd will sound good in relation to other professional cds in terms of volume.
          But mastering can be a lot more than that.  It depends on what you feel your project needs.  A mastering engineer can also do some "sweetening", using various methods including (but not limited to) EQ, effects (reverb, delay, chorus...), and compression.   They can also remove unwanted pops and clicks that are often produced during recording.  You may not have noticed these pops and clicks if you did your mixing using headphones or desktop speakers.  But when you hear your music on a mastering engineers' studio monitors, you hear absolutely everything.  A lot of miracles have been performed by good mastering engineers!  I highly recommend finding one in your area.
Once you have your master disc in your hand, make copies!  Keep them in safe places!   Keep one for producing copies (duplicating) for distribution.

source: hermitage acoustics

 

 

 

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