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The Complete Guide to Computer Music -
Part 2
Audio Interfaces
T.J. Glover | 31 July 2006
The computer is central to the way we all
work in the studio. Future and Computer Music magazine's T.J Glover gives you
the lowdown on every component you'll need for the ideal set-up. This month:
audio interfaces...
Last month I gave you a heads-up on the
very basics of getting a computer-based music production system up and running,
introducing you to the various bits and pieces you need to turn your unassuming
Mac or PC into a fully fledged, genuinely professional-quality music production
studio. For the next few installments of this series, I'll be zooming in on some
of those fundamental bits of hardware and software in order to help you figure
out your personal computer music needs and spend your money wisely in the right
areas. First up, audio interfaces.
The need to expand
Your computer almost certainly comes with
audio input and output capabilities built in, but this will generally be in the
shape of a multimedia soundcard or motherboard-integrated system designed for
gaming, playing back DVDs, CDs and MP3s, and hooking up a microphone for speech
recording or online communications.
Connections
will probably be of the minijack variety, the highest supported bit-rate may
well be only 16-bit (CD quality), the drivers aren't likely to be optimized for
music production, and the noise floor will be intolerably high for serious
recording. Bad, bad, bad - what you need is an audio interface with pro-spec
inputs and outputs, fast drivers and high quality analogue-to-digital (and vice
versa) converters.
An audio interface will connect to your
computer in one of three different ways: PCI, USB or FireWire. A PCI (Peripheral
Component Interconnect) interface - AKA soundcard - goes inside your computer in
one of those slots that also play host to such things as network cards and
internal modems. Since the backplane of a PCI card isn't big enough to house
1/4" jack or XLR sockets, a soundcard will usually come with a cabled 'breakout
box' into which instruments and microphones are plugged. PCI interfaces offer
the lowest latencies of the three standards (see below), but it's worth noting
that they're only a viable option for desktop computers, as laptops don't have
PCI slots or anything like the space needed to hold them.
USB and FireWire interfaces connect just
like any other USB and FireWire devices, via a single cable that plugs into the
relevant port somewhere on the outside of your computer.
In
most cases, this cable even carries the power required for the interface to
operate, enabling laptop users to record 'on the move' without having to plug
into the mains. The interface itself is a high-tech looking box with up to eight
analogue inputs and eight outputs (and occasionally more) on 1/4" or XLR
sockets, a couple of the inputs usually featuring preamps for boosting mic- and
guitar-level signals. If you're planning on working with a band, you're going to
want as many inputs as possible for multitrack recording, but if you're a
one-man outfit, a single stereo pair may well be enough. Similarly, unless
you're working with a hardware mixer and outboard effects units, you probably
only need enough outputs to hook up your speakers - i.e., two.
Many audio interfaces also boast digital
ADAT and S/PDIF connectivity, but this is by no means an essential consideration
for most - it's the analogue I/O you need to be most concerned with, and these
days just a couple of hundred quid will get you surprisingly high quality
converters. Spend over ????500 and you're very much in professional territory.
Designated
driver
Just as important as the hardware is the
driver. This is a piece of system-level software that forms the link between
your audio interface, operating system and music applications, and it needs to
be fast and stable. The need for stability is obvious - you don't want your
system crashing in the middle of a perfect take - but how can an
audio interface be 'fast' or 'slow' Well, when
monitoring a live input via your DAW or sequencer, there's a delay between the
signal entering the interface, being sent through the software and passing back
through the interface to the speakers.
The
same happens with MIDI and software instruments, the delay in this case
occurring between a MIDI keyboard key being pressed and the software generating
the sound and sending it to the interface outputs. This delay is called latency,
and it's a fact of life for computer musicians. In the old days, we had to put
up with very noticeable latency values (50 milliseconds and up), but today's
interface drivers are so well tuned that they can go as low as 2-3ms, although
7-10 is average, which is still faster than most people are ever going to
notice. There's no getting around this with MIDI instruments, but most
interfaces now offer 'direct monitoring' of audio, whereby the input is passed
straight to the output, resulting in effectively zero latency. The drawback is
that because your music software is being bypassed, you can't monitor with
effects in this way. Oh, and I should point out that this ONLY applies to
recording: for playback and purely 'internal' work, latency is in no way an
issue.
And that's basically it for audio interfaces! There are loads of them on the
market, so set yourself a budget, get a few copies of Computer Music in and read
some reviews, and prepare to be amazed at what you can get for your money
quality-wise.
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