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Effects Explained

Delay and Reverb

Delay

Delay, or echo as it is often called, is a simple effect that simply splits the signal into two or more parts and then delays one part by a set time and then recombines it with the original. Most delays also have a decay or feedback option which controls how many times the delayed bit of audio is repeated. Each repeat gets progressively quieter in most delay units. This creates an echo effect - imagine shouting in a cave and hearing what you have said get repeated as it bounces off the internal walls.

There are three main types of delay, single delay, multi tap delay and ping pong delay. A single delay is the most straight forward and, as it's name suggests, involves one single echo which is repeated according to the feedback /decay settings.

A multi tap delay is in effect multiple delays in one - each delay can have a separate delay time (the length of time that is subsequently repeated) and in some cases can have separate decay settings as well. This creates a highly textured delay-scape which sounds either more natural or more radical depending on how you set it up.

A ping-pong delay is a stereo delay effect which repeats the delayed signal alternately in the left and right channels of a stereo output. This sounds really good through a proper PA setup, or when you are recording - but is of less use when using the standard, single channel guitar into amp set up. One interesting effect to try is setting a very fast slapback (very short delay - very low feedback or single) which will make it sound like two guitarists at different sides of the stage - making the guitar sound loads fatter.

Controls

names of parameters may change from manufacturer to manufacturer

Delay Time
Controls how much of the signal is captured and repeated.

Feedback
This controls how many times the delayed signal is repeated.

Tap
Some delays allow you to set the delay time by repeatedly tapping a foot switch or button. This allows you to create in-tempo delay effects which can lead to some very interesting layering effects such as playing counterpoint lead parts with yourself.

Reverb

Reverberation is the name given to the sound created when a signal is reflected from internal walls and surfaces within a room etc. It is much more complex than delay, as in its natural form it is composed of countless individual delay times and decays, each with separate EQ properties.

It is not really correct though, to refer to reverberation in terms of echoes, as the delay times involved are very short indeed, and are in no way distinct copies of the original sound.

Reverb effects are used to try and get the source signal to sound more natural, or sometimes to make it sound like you are playing in a highly reverberant space such as a cathedral. The sound of reverberation is generally regarded as pleasing and is almost universally applied to modern recordings to create a feeling of space and air.

There are a few different types reverb effects which all differ in the way they simulate natural reverb.

The first form of reverb which is still often found on guitar amps today. Spring reverbs involve the signal being passed through a transducer (a device - like a guitar pickup - that converts energy from one form into another, in this case electrical into mechanical) which then makes the spring vibrate. The vibrations reach the other end of the spring and are converted back into electrical energy by another transducer. However, the properties of the spring mean that some of the vibrations are not converted into mechanical energy but bounce back down the spring and react with the vibrations being created at the source end. This creates a basic reverb effect, although it does not sound particularly natural, it is a distinctive sound which adds brightness to the tone.

Another form of reverb effect, most often used in studios due to the expense and bulk, are plate reverbs. Plate reverbs are a bit like spring reverbs in that they involve passing the signal through a transducer to cerate mechanical energy, but instead of transferring this energy to a spring it is transferred to a metal plate. The reverberation is introduced when the vibrations reach the edge of the plate. The reverberation is controlled by adjusting the dampening of the plate and the positions of the transducers.

Most Reverbs are now digital in their design though the level of complexity and sound quality varies greatly from basic digital multiFX units up to high quality studio plug-ins. However, with the advancement of microprocessor technology, the sound quality of all digital reverbs surpasses spring reverbs and can do decent imitations of plate reverbs, as well as creating rich natural sounding reverbs.

Controls

names of parameters may change from manufacturer to manufacturer

Pre Delay

The pre delay sets the amount of time before the first reverberations are introduced to the signal.

Reverb Time
This sets the length of time that the reverb lasts for - higher settings simulate larger spaces.

 

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source: playrecord.net

 

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