|
Amped Up
May 1, 2007 12:00 PM, By Steve Skinner
One of the best ways to create a unique
sound is to use a device in a way other than originally intended: use headphones
as a microphone, an aluminum ladder as a percussion instrument, or a resonating
filter to play a bass line. Here I'll discuss how to use guitar-amp simulator
plug-ins to process vocal, synth, drum, and other nonguitar tracks.
The sounds produced by analog synths
aren't as complex as those produced by acoustic instruments; a synth's basic
waveforms and envelope shapes are simpler. One way to increase the complexity of
analog-synth sounds is to run them through a guitar-amp plugin without using the
full-blown distortion of the classic guitar sound. To do that, use a low gain
setting and no drive so that there is no audible clipping. Experiment with the
speaker simulator turned on and off, because the simulator introduces additional
distortion and EQ that may not be desirable.
Back on the Farm
FIG. 1: Line 6
Amp Farm has a good setting for synths and vocals.
Amp Farm is one of my favorite plug-ins
for that, and Fig. 1 shows my preferred setting: a 1960 Vox AC30 amp with
no speaker. That gives a more complex tone quality to the synth sound. Davide
Barbi of IK Multimedia points out that amp simulators at low input levels create
additional overtones in the high midrange and introduce nonlinear dynamic
responses to the signal. Not only is the basic waveform richer, but the tonal
qualities change in complex ways over time (see
Web
Clip 1).
Amp simulators also work well with vocals.
I've recently been working with Ari Gold, a fine singer who likes to build
multiple, interweaving backup-vocal parts. I use different forms of compression,
EQ, effects, and guitar simulators in the mix to give each part its own
character. Two of my favorites are Waves MetaFlanger for flanging and Eventide
Quadravox for creating new harmonies (see Web Clip 2). I keep the speaker
simulator off and the drive low. This sound is not a distorted one, even though
those extra overtones are a form of distortion.
Most guitar-amp simulators are designed to
run with a mono input, because most electric guitars have a mono output. Many
synths and most backup vocals, however, are stereo. IK Multimedia AmpliTube, IK
Multimedia SVX, and Line 6 Amp Farm work most easily with a stereo input (using
their multimono mode). Native Instruments Guitar Rig 2 sums a stereo input to
mono in its amplifier section. You will therefore have to open two instances of
Guitar Rig 2 on two mono aux tracks and bus your stereo signal to it to maintain
stereo integrity. (Guitar Rig 2 maintains the stereo integrity of the signal if
the amp simulator is not engaged.)
For
Added Effect
The effects sections of Guitar Rig 2, AmpliTube, and SVX are also useful in
sound design and mixing (Amp Farm has no effects). These effects emulate the
cruder electronics of vintage stompboxes, so you get more crunch and character
from them than from high-end effects plug-ins. Guitar Rig 2 even has a section
of presets for nonguitar use.
My favorite effect in Guitar Rig 2,
AmpliTube, and SVX is the wah. You can draw in automation for the wah effect or,
in Guitar Rig 2, use any MIDI continuous controller. SVX even has a bass wah.
The flanger and chorus effects also have that characteristic guitar-flange
sound, which is interesting when applied to other tracks. Between the distortion
effects and the amp simulators, you can get just about any kind of distortion
you want.
Guitar-amp simulators are usually optimized for the frequency range of a guitar.
For synth-bass sounds, I like SVX's Ampeg bass-amp simulator. It creates
overtones, as do guitar-amp simulators, and has special compression and EQ
algorithms that can add lots of punch (see Web Clip 3). With just the amp
and compressor sections active (EQ, speaker, effects, and mic bypassed), SVX
sounds good on an entire drum kit.
|