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MIX TECHNIQUES – PART
3
Effective Effects
By Brian Stephens
Over the past two articles, we have talked
about various tools that are used to help pull a mix together. The key to
getting the best mix possible starts with tracking and capturing the right
sounds on tape or disk. Afterward, the correct use of EQ, compression, and
time-based effects like reverb and delay are the final link to crafting the best
mix for your CD. Upon listening to the dry tracks in their entirety, you should
be able to get your mixes 80% complete using simple volume and panning
adjustments. But, make no mistake, the last 20% of this mixing process can
certainly make or break the quality of your final product. In the right hands,
this last 20% can make your mixes sonically competitive with any commercial CD
on the market. In the wrong hands (or ears, as the case may be), your CD may end
up destined for the bargain bin.
Reverb is an
excellent tool for establishing placement within a mix. Many amateur recording
enthusiasts simply find a shimmering reverb preset and place it on every
instrument in their mix equally. They do so without thinking about how that
reverb texture fits inside their mix or how the reverbs decay time may affect
the overall clarity of the mix. Digital reverb, especially the plug-in variety,
seeks to emulate acoustic spaces or artificial forms of reverb-like chambers,
plates, and springs. Each type has its own sonic coloration and usage. Acoustic
simulation is good for natural-styled ambience. Many mixes utilizing this type
of reverb do so in a subtle, almost imperceptible fashion. By using short
pre-delays (between 10 and 30 ms) and shorter decay times (0.5 – 1.25 seconds),
you can add depth to instruments in your mix without changing the clarity of it.
These types of reverbs can also be used to make up for the lack of adequate
acoustic variety in your recording environment.
When trying to
establish front-to-back orientation of an instrument in your mix, adjusting the
relationship between effected and dry signals can change the apparent location
of your source. For example, a rhythm guitar whose volume fader level is -1.5 dB
and reverb send level is placed at -8.5dB can seem very close to the listener
when placed alongside an accessory guitar track whose volume fader is at -4.6dB
and reverb send level is set to -3dB. (see pic. 1) With a simple panning move,
like 80% to the right, the secondary guitar track can be moved even farther away
from the listener.
Artificial
reverbs - like springs, plates, and chambers - have a much more metallic quality
to them. These devices were originally developed to simulate acoustic spaces
but, because of their nature, fell short of truly emulating them. The degree to
which they fell short has now become their own characteristic sound. Spring
reverbs sound great on certain electric guitar tracks and on some types of
vocals. Plate reverbs are a common staple for bringing drum machine sounds to
life in hip-hop mixes. Their distinct metallic decay is great for sequenced
hi-hats and snares. Chamber reverbs are great for trying to bring a Beatles/Sgt.
Pepper’s vibe to your mixes. By paging through each of these reverb types in
your preliminary mixing, you can find which texture might be best for each
individual track.
It is common
to use three or four different reverbs in a mix. I usually break instruments
into ‘verb groups’ and decide which groups will be effected similarly. If I have
50 or more tracks, including lots of orchestral or synth parts, I may even pull
in a couple of other reverbs specifically for key instruments in my mix. My
typical reverb breakdown may look like this:
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Drum / Percussion Verb: Spin
Audio’s RoomVerb
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Rhythm Guitar/Electric Instruments
Verb (electric guitars, synths, Rhodes): Waves’ TrueVerb
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Acoustic Instruments Verb (acoustic
guitar, organ, piano, strings): Steinberg’s Natural Verb
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Vocal Verb: “Kind Of Loud”
Verb on Mackie’s UAD effects card
By using
shorter decay times and reasonable wet/dry mixes, you can use multiple instances
of reverb without diminishing the clarity of your mixes. One trick that can help
retain clarity in the face of so many reverbs is to decrease the reverb returns
10-15% after you achieve your final mix. Your ears may have to go through a
short period of adjustment to this change, but I find it to be a handy way of
keeping my reverb usage in check. You may find that you do not miss the extra
reverb after your ears get a day’s rest from these mixes.
When selecting
reverbs, one last trick is to never use two instances of the same brand hardware
or plug-in. Even though the algorithms within any one reverb’s setting are
supposed to be different, they will all have a similar sheen and timbre to them.
In the end, this can make your mix sound very flat or two-dimensional. Each
brand of reverb will have a slightly different tonal color or texture that will
help groups of instruments sit apart from one another in your mix. The end
result is that you have an easier time achieving depth and clarity in your
mixes, as these variations in texture tend to create definition between
instruments.
Many
professional mix engineers prefer to not have the band present during mixing so
as to avoid the “More Me Syndrome”. This is the trend that sees each band member
asking for his or her individual instrument to be turned up in the mix. This
sort of problem can quickly take your mix to the proverbial dumpster. For one
moment, think of your mix as sonic real estate. All of the instruments and
voices in that mix can only occupy a certain portion of your mix’s sound stage.
The best mixes present the listener with a good balance of all the recorded
tracks. That does not mean that everything recorded is heard with equal loudness
all of the time. In fact, some elements of your production may be intentionally
more felt that heard. The result you are looking for is a mixture of sounds and
textures that blend together into a pleasurable listening experience.
One last piece of advice is to have a
definite mental picture of what you want your mixes to sound like. Listen very
closely to the mixes of other artists that you admire and try to dissect how
they use various mix tools to create a sound stage for their tracks. Use various
speaker sets, including headphones, to get mix ideas from great CDs. Use these
as your reference for great mixes. Hopefully, you have consulted engineers in
your area whose mixes have the clarity and punch that you desire. Enlist their
help and experience for your mixes. Ask them to help you dissect mixes from your
reference CDs. Good engineers can help you sidestep many of the pitfalls that
can stand between you and great sounding mixes.
Lastly, remember that aside from certain
principles that we feel are the foundations for good engineering, there are no
rules to getting the perfect mix. Recording formats, microphones, preamps,
hardware, and plug-ins are all just tools that we use to achieve a final
outcome. The right tools combined with the right hands and great ears are what
yield the most favorable results.
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