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Compressors
and Limiters
A
compressor or limiter is an automatic volume control that reduces the volume
when the input gets too loud. Originally they were used to prevent AM radio
transmitters from distorting if the announcer got too close to the microphone.
Then some creative folks discovered that a compressor can sound cool as an
effect on voices and musical instruments.
The primary controls on a compressor are:
Threshold - also called
ceiling - This sets the point at which the automatic volume reduction kicks in.
Below that volume the compressor does nothing. When the input gets above that
level, the compressor reduces the volume automatically to keep the signal from
getting much louder.
Attack time - This is how
quickly the volume is reduced once the input exceeds the threshold. If it's too
slow, then a short burst of loud music can get through and possibly cause
distortion. So when using a compressor as a tool to prevent overload you
generally want a very fast attack time. But when used on an electric bass to get
a little more punch, 20-50 milliseconds is often good because that lets a little
burst of the attack get through before the volume is reduced. So each note has a
little extra "definition" but without the full length of the note being too
loud.
Release time - This
determines how quickly the volume comes back up when the input is no longer
above the threshold. If it's too fast you'll hear the volume as it goes up and
down. That sound is called "pumping" or "breathing." Sometimes this sound is
desirable for adding presence to vocals, drums, and other instruments, but often
it is not wanted. The best setting depends on whether you're using the
compressor as a tool to prevent overloading, or as an effect to create a cool
sound or add more sustain to an instrument. If you don't want to hear the
compressor work, set the release time fairly long - one second or more. If you
want an "aggressive" sound use a shorter release time. Note that as the release
time is made shorter, distortion increases at low frequencies. This is often
used by audio engineers as an intentional effect.
Compression ratio - This
dictates how much the volume is reduced versus how far above the threshold the
signal is. A ratio of 1:1 does nothing. 2:1 means if the input rises to 2 dB
above the threshold, the compressor will reduce the level by only 1 dB so the
output will now be 1 dB louder. 10:1 means the signal must be 10 dB above the
threshold for the output to increase by 1 dB. When a compressor is used with a
high ratio - say, 5:1 or greater - it is considered a limiter. In fact, the
compression ratio is the only distinction between a compressor and a limiter.
Makeup Gain - since a
compressor can only reduce the volume when the incoming signal is too high, the
Makeup Gain (output volume) control lets you bring the compressed audio back up
to an acceptable level.
Some compressors also have a
Knee setting, which affects only
signals that are right around the threshold level. With a "hard knee" setting,
signals below the threshold are not compressed at all, and as soon as they
exceed the threshold the gain suddenly starts being reduced by exactly the
amount that the ratio dictates. A "soft knee" setting works a bit differently.
As the signal level approaches the threshold it's reduced in level slightly, and
the reduction gradually increases until the level crosses the threshold. The
compression does not use the full value set by the ratio until it's slightly
above the threshold.
Besides serving as an automatic volume
control, a compressor can also make notes sustain longer. To increase a note's
sustain requires raising the volume of a note as it fades out. That is, making
the trailing part of a note louder to counter its natural fadeout is what makes
it seem to sustain more. To do this with a compressor you'll set the threshold
low enough that the volume is reduced most of the time. Then as the note fades
the compressor reduces the volume less, which is the same thing as raising the
volume. For example, when you play a note on an electric bass the compressor
immediately reduces the volume by, say, 10 dB because the start of the note
exceeds the threshold by 10 dB. You don't hear the volume be reduced because it
happens so quickly. But as the note fades over time, the compressor raises the
volume which gives the effect of adding sustain. Also experiment with the
release time to control the strength of the effect.
Putting it to Use -
First, determine why or even if you need to compress. Every
track or complete mix does not need compression!
Start by setting the threshold to maximum
(too high to do anything), the attack to the fastest setting, and the release to
between half a second and one second or so. Then set the ratio to 3:1 or
greater. That's the basic setup.
Let's say you want to reduce occasional
too-loud passages on a vocal track, or tame a few overly loud kick drum hits.
While the track plays, gradually lower the threshold until the Gain Reduction
meter shows the level is reduced by 2-6 dB at those loud parts. How much gain
reduction you want depends on how much too loud those passages are.
If you want to add sustain to an electric
bass track, use a higher ratio so you get more compression in general, then
lower the threshold until the Gain Reduction meter shows 6 or more dB reduction.
In all cases you adjust the threshold to establish the amount of compression,
then use the Makeup Gain to restore the now-softer output level. Watching the
Gain Reduction meter is the key to knowing how much you're compressing.
And finally - As useful as
compressors are, I pretty much stopped using them a few years ago. Now I use
volume envelopes in Sonar as needed to raise soft syllables or lower too-loud
parts. Programming volume changes manually rarely takes longer than finding the
right compressor settings, and of course you can change the volume envelope any
time in the future. The big advantage of avoiding a compressor is to not add
pumping and breathing sounds. These days the only things I compress - and always
after recording, non-destructively - are acoustic guitar and electric bass if
they need a little more sustain as an effect.
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