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The Taming of the Room
Jun 1, 2007 12:00 PM, By Robert Hanson
STUDIO DESIGNERS SHARE FIXES FOR COMMON
ACOUSTIC PROBLEMS
In an ideal world, all audio would be
produced in purpose-built studios that would allow for perfect isolation and
accurate monitoring across the entire frequency spectrum. Unfortunately, the
economics of the music industry have long made this scenario all but impossible
for the studio masses. In fact, a great many audio professionals work remotely
in rented spaces or private homes that were never designed with music production
in mind. So what can be done to turn a less-than-ideal space into an accurate
recording environment?
To answer this question, Mix tapped
five studio designers who have worked on a wide variety of projects, ranging
from complete remodels to semi-permanent improvements of existing spaces. Our
experts — George Hallowell of Studio Pacifica, Chris Pelonis of Pelonis Sound
and Acoustics, Richard Schrag of Russ Berger Design Group, Larry Swist of
Lawrence P. Swist Designs and Carl Yanchar of Wave:Space — talk about many of
the obvious and not-so-obvious acoustic problems that plague the average project
studio and share which commonly available surface-treatment products can best
mitigate these issues.
FASHION OVER FUNCTION
It probably doesn't come as a shock that
some of biggest acoustic problems in the average project studio stem from a lack
of physical isolation and poor low-frequency management. Many project studio
owners also fail to solicit reputable advice and embark on ill-conceived
improvement projects that often end up doing more harm than good.
“Noise intrusion is one of the biggest
issues,” explains Swist. “Eventually, even the most sample-oriented productions
need a vocal or some live recording, which usually ends up being the most
dominant element in a production. Historically, the goal in studio design has
been to achieve a recommended NC, or noise criteria value, between 15 to 20 in
both the control room and the live room. If you own a sound-level meter, this is
equivalent to an A-weighted sound pressure level measurement between 23 and 28
dBA. Most project studios don't have the luxury or budget to have sufficient
isolation systems incorporated into their design, and consequently the operators
have to contend with all the gear and drive noise, air-conditioner noise, birds,
dogs, traffic and the unfortunate occasional event within the plumbing system.”
“One common error in the treatment of a
cost-effective project studio is to cover the walls with 1-inch-thick foam and
carpet the floor to reduce the reverb time and to hide or reduce any parallel
wall reflections,” Hallowell adds. “Most small rooms, in fact, need only
relatively small amounts of absorption to attain satisfactory reverb times. The
absorption needs to be placed in the right positions and be of the correct type
and thickness to keep the absorption relatively equal at all frequencies. Carpet
and thin foam absorb high frequencies quite effectively, but it is very
difficult to absorb low frequency with foam or Fiberglas unless it is quite
thick or spaced far away from the wall — both difficult [to achieve] in a small
room. There are corner foam products that are eight inches thick or so, but at
very low frequencies, the air particle velocity nears zero as the wave
approaches the wall, so products that work by slowing the air particle velocity,
like foam or Fiberglas, will not be very effective. Low-frequency [energy] is
more effectively absorbed, especially in small rooms, with membrane, panel or
Helmholtz absorption, such as RPG's Modex unit.
“A third common problem is the lack of
diffusion in project studios,” Hallowell continues. “The goal in the treatment
of the room is not to make the room acoustically disappear. Some of the ‘sound’
of the room is both necessary and unavoidable. Remember that the goal of any
well-treated room is to make the recording or mix in the room relatively flat
and reproducible. That is to say, whatever you record in that room should sound
the same no matter where it is played back. As it is necessary to absorb the
right amount at the right frequencies, it is also necessary to provide the right
amount of diffusion in the correct places.”
“Another problem I see is the pouring of
money into projects at the direction of Websites, news groups and blogs,”
Pelonis adds. “It takes an extremely rare and gifted individual who can wade
through [all of that] and somehow glean the correct information to create a
thriving, true and functional design. Please don't take this the wrong way; I am
a huge fan of shared information on the Web. I occasionally browse through the
discussions, and there is quite a bit of correct information out there and some
very well-intentioned, qualified people providing it. The problem is that there
is also a lot of BS. Acoustics is a very deep subject.”
THE NEAR-FIELD MYTH
With the availability of so many
self-powered stereo and multichannel monitoring systems, as well as the deluge
of accompanying marketing hype, many users have been lulled into a false sense
of security when it comes to the accuracy of their studio. “The use of
near-field monitors does reduce the sound of the room, but it can also create
other potential concerns,” Hallowell says. “First of all, the use of near-field
monitors does not remove the room sound. If it did, you would be mixing in an
anechoic chamber. The room still has an effect.”
“Even with near-fields, if the monitors
are loud enough for you to hear them, they're loud enough to interact with the
room,” says Schrag. “For all the reasons that people find mixing on headphones
to be unreliable, if the room doesn't play a part in what you hear, then it will
be difficult to judge how imaging and panning and any spatial feel will be
experienced by listeners who do play the music in real rooms.”
Speaker placement and orientation are also
extremely critical issues that can create a whole host of other problems if not
properly addressed. “Case in point: I was setting up a studio that we had just
completed, and the owner had these MTM configuration monitors, with the tweeters
in the middle and the mids on either side,” says Yanchar. “And they had oriented
the speakers horizontally, and, of course, there were horrendous phase
cancellations because of that. So even the orientation of the speaker is
critical when you're that close.”
Thankfully, there are some very easy ways
to check for proper speaker placement and make corrections for issues such as
boundary effect, a common problem for speakers that are not soffit-mounted. Both
Pelonis and Hallowell recommend using some widely available software
applications that are designed to tackle these exact problems. “RPG has a very
cool program called Room Optimizer,” explains Pelonis. “It will display a
simulation of the effect of boundary interference with varying speaker/listener
positions that are user-definable. I think it's worth the cost of admission just
so people can understand the truth of what they're up against from a scientific
standpoint. Subtle changes can have not-so-subtle results.”
“Near-field monitors should also be
located far enough away from the listener so that the soundfield from both, or
all of the speakers in the case of 5.1, has time to blend,” Hallowell adds.
“Also, remember that all speakers should be the same distance from the listener
and the correct angle in plain view. It is also a good idea to not mount the
monitors on the table or console so that you do not get immediate reflections
off the console or furniture.”
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